Railroad Tycoon II is a business simulation video game for Microsoft Windows, Mac OS, PlayStation and Dreamcast and is the second game ''Railroad Tycoon'' series. Original creator Sid Meier was not involved in the development of this game. Instead, Phil Steinmeyer and PopTop Software created the game, with collaboration from Take-Two Interactive and Gathering of Developers. The was relatively successful, and an expansion named Railroad Tycoon II: The Second Century was released less than a year later, followed by a Gold Edition, which bundled together the two games along with bonus maps, and game updates. The game continued to sell well, and in August 2001, a Platinum Edition was released, which was the same as the Gold Edition, but with 50 extra community made maps, for a total of 126 scenarios for the whole game.
In 2010, 2K Games re-released Railroad Tycoon: Platinum Edition on to the steam digital download platform as part of a bundle to buy Railroad Tycoon 3 and Sid Meier's Railroads.
Overview[]
Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.
Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue can vary by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's track and stations, so revenue can be split. Expenses include the fuel, track and engine maintenance and management fee. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). Older engines cost more to keep them on the line. The track maintenance is solely calculated from track mileage.
Railroad Tycoon II features two different types of net worth: Personal Net Worth and Company Net Worth. Personal Net Worth is how rich the player and the player can use personal cash to buy shares from different companies, in an attempt to increase their personal wealth. There are also recessions and booms that happen randomly, so there is always risk involved in acts such as buying on margin or selling short. Company Net Worth is related to the total amount of assets that the company has, and this increased by trains delivering cargoes. Company Net Worth can be used to build more track to expand your railroad network. In most scenarios, the goal is often to reach a certain personal and/or company net worth of a certain value.
Development[]
Railroad Tycoon II, released on November 2, 1998, in North America, was the debut title developed by PopTop Software. Although the original Sid Meier's Railroad Tycoon was a major success, its designers, Bruce Shelley and Sid Meier, had no plans for a sequel. However, PopTop's founder, Phil Steinmeyer, saw an opportunity and initiated work on the project in 1996. Initially, the game was set to be published by 3DO, but financial difficulties led 3DO to withdraw from the project in early 1997. PopTop continued development independently until joining Gathering of Developers in January 1998, who ultimately published the game. The project initially carried the working title Iron Horse, but after discovering that the name was unavailable for trademark, PopTop acquired the rights to the Railroad Tycoon name from MicroProse.
Expansions and Re-releases[]
Railroad Tycoon II: The Second Century[]
Railroad Tycoon II: The Second Century was an expansion pack for Railroad Tycoon II, released on April 30, 1999 for Windows and Macintosh. This add-on focused on enhancing gameplay in the second century of railroads (1930-2030). A second campaign with 18 all-new scenarios, centered around this time period was included, along with 12 more standalone scenarios.
New content was added to the game, such as 5 new locomotives, and several new cargo vectors and industry buildings. There were also new mechanics, like Cargo Depoting, Waypoints and Spanning Bridges, a new metra mode, along with several more map editor options.
Railroad Tycoon II: Gold Edition[]
Railroad Tycoon II: Gold Edition, which released for Windows, Macintosh, and Linux on September 24, 1999, combined the base game with the Second Century expansion, and included 15 more standalone scenarios.
Railroad Tycoon II: Platinum Edition[]
Following the success of the Gold Edition, Railroad Tycoon II: Platinum edition was released exclusively for Windows on August 16, 2001. It included all features and content from the Gold Edition, as well as 50 additional standalone scenarios from around the community, taking the total number of scenarios to 126.
Campaigns and Scenarios[]
In the base game of Railroad Tycoon a sole 18-scenario campaign and 12 standalone scenarios were included. These can be found in the sections below. A full list of scenarios from all versions of Railroad Tycoon II can be found under Campaigns and Scenarios (Railroad Tycoon II).
Classic Campaign[]
- Main article: Classic Campaign
The 18-scenario Campaign included in Railroad Tycoon II is split geographically into three parts of six. Each scenario depicts an important railroad milestone in history, allowing the player to play through the event for themselves. For the most part, each scenario becomes incrementally more difficult and builds upon the previous ones in terms of game mechanics. The campaign has three difficulty options, selected from the main menu, which adds extra bonuses and penalties unique to each scenario. It's not possible to change difficulties between scenarios though. The entire campaign is played with both the Financial Model and Industrial Model set to Expert.
In contrast to standalone scenario play, the player also gets to choose one of three unique bonuses before commencing each campaign scenario. The campaign mode also has a custom menu for scenario selection, and cutscenes before and after each scenario complete with voiceover. The scenarios in order split by group are:
Part I: North America | Part II: Europe | Part III: Rest of the World |
Scenarios (Base Game)[]
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Campaigns and Scenarios in Railroad Tycoon II | |
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Campaign Scenarios | |
Classic Campaign | The Iron Seed ยท Handle on the Bread Basket ยท Bridging a Nation ยท Silver Booms and the Market Busts ยท Whistle Stops and Promises ยท Crossing the Great Divide ยท Birth of the Iron Horse ยท Excess on the Orient Express ยท Knitting with Iron ยท Next Stop the 20th Century ยท The Brenner Pass ยท When Walls Come Down ยท Croissants or Crumpets ยท The Samurai Rides an Iron Horse ยท Which Way to the Coast? ยท The People's Train ยท Dilemma Down Under ยท Cape to Cairo |
The Second Century | North to Alaska ยท Battle for Britain ยท Mother Russia ยท Edelweiss Express ยท Drawstrings for the Iron Curtain ยท Ich Bin Ein Berliner ยท The Super Trains ยท Seattle Metra ยท Waste Not, Want Not ยท The New Daylight Express ยท Munich Metra ยท The Chunnel ยท Energy for a New Beginning ยท Elbow Room ยท Hell & High Water ยท Island of Hope ยท Remember America ยท Antarctica Rising |
Standalone Scenarios | |
Classic Scenarios | Britain ยท Central Europe ยท China ยท Eastern USA ยท Korea ยท North America ยท Scandinavia ยท South America ยท Southern USA ยท The Mediterranean ยท United States ยท Western USA |
Second Century Scenarios | Africa After the Flood ยท Amaplanca ยท America After the Flood ยท Antarctica ยท Australia ยท Austria ยท Eastern Europe ยท England ยท English Channel ยท France ยท Germany ยท Hail Sevastia ยท Heartland, USA ยท Mediterranean Basin ยท Pacific Northwest |
Gold Scenarios | Brazil ยท Euphoria ยท Flying Scotsman ยท Italy-All Rails Lead to Rome ยท Japan on the Move ยท Kua'Apuanii ยท Northeast North America ยท NYC to LA ยท Pennsylvania ยท The Parniath Bridge ยท Viva Mexico! ยท Wooden Limbs & Iron Muscles |
Platinum Scenarios | Alaska ยท Atlantis ยท Aurendia ยท Ben Franklin's Kite ยท Black Sea ยท Blimper ยท British Columbia ยท CA II ยท Coal Country ยท Dominican Republic ยท Do The Hop ยท Durango ยท Duty Free Warmonger ยท East Frisia ยท Ecuador and Peru ยท El Rio ยท Europe ยท Fao Marshes ยท Florida 1900 ยท Free 4 All ยท From Sails to Rails ยท German-American Trade ยท Glacier Express ยท Gran Prix ยท Lenin ยท Lion of Africa ยท Local Industry ยท Lombardia ยท Mad King ยท Making the Grade ยท Minnesota ยท Monrovia ยท New Japan ยท Prince of Steel II ยท Real Scandanavia ยท Robber Baron ยท Roundabout ยท Royal Empress ยท San Francisco Bay ยท Slovenja ยท Slow and Steady ยท South Africa ยท Styria 1840 ยท Sunset and Lonely ยท Tanagore ยท The Colony ยท The Dream ยท The Pixely Express ยท Tremorland ยท Wisconsin Rails |
Railroad Tycoon II ยท Campaigns and Scenarios ยท Locomotives ยท Game Economy ยท Company & Player Management |
Gameplay[]
Locomotives[]
- Main article: Locomotives (Railroad Tycoon II)
Railroad Tycoon II has a much more broader range of locomotives than that of the original Railroad Tycoon, containing 62 locomotives in the base game, with another 5 more added with The Second Century expansion pack. Unlike the original, locomotives are no longer region locked, and there are options to disable and enable certain engines to add regional flavor, through the map editor. Locomotive Specifications are much more visible and comparable for the player, with useful tools such as the top speed matrix, allowing the player to easily choose the best locomotive for the job at hand, instead of having take the qualitative word of a manual. Other new features regarding locomotives included the implementation of sand, water and oil gauges, as well as more complex loading and unloading orders.
Locomotives are a central part of Railroad Tycoon, as they are the force that moves the different types of cargo around the map to the industry and cities that demand it. Each locomotive's ability is measured by it's top speed, hauling power, hill-climbing ability, reliability, as well as it's annual expenses. It is these specifications among others that can determine where a locomotive can be put to best use, and in turn allow the player to maximize their profit. For example, the Class A4 Mallard is by far the fastest steam locomotive, and while it would be useful on the Chicago to New York express passenger route, it would be much more efficient to leave freight duties to the 2-8-0 Mikado, as the latter has greater hauling power.
In Railroad Tycoon II, all except one of the locomotives (the futuristic Maglev TBX-1) is based upon a real-life counterpart that was in service for a certain time. The availability dates of the locomotives in-game all largely reflect when the real life locomotive type was at it's greatest use. In the early 1800's, most locomotives are very slow, but also extremely cheap, so it is very easy to turn a profit with these locomotives. However, by the mid-20th century, maintenance and fuel costs are much higher. Finding the right balances between performance and expenses is paramount in order for later engines to be profitable.
Locomotives in Railroad Tycoon II (list) | |
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Steam Locomotives | Trevithick-1 (1800) ยท Stephenson Rocket (1829) ยท 2-4-0 John Bull (1831) ยท 0-4-0 Dewitt Clinton (1833) ยท 4-2-0 Prussian (1837) ยท 4-4-0 American-C (1848) ยท 4-2-2 Iron Duke (1855) ยท 4-4-0 Eight Wheeler (1868) ยท 2-4-0 Vulcan (1872) ยท 2-8-0 Consolidation (1877) ยท 3-Truck Shay (1882) ยท 4-8-0 Mastodon (1890) ยท 4-6-0 Ten Wheeler (1892) ยท 2-6-0 Mogul (1895) ยท 4-4-2 Atlantic (1902) ยท 2-6-0 Camelback (1905) ยท 4-6-2 Pacific (1908) ยท 0-10-0 Class G10 (1910) ยท 2-6-2 Prairie (1912) ยท 4-4-0 D16sb (1914) ยท 2-10-0 Class 13H (1917) ยท USRA 0-6-0 (1918) ยท 2-8-2 Mikado (1919) ยท 4-6-0 Class B12 (1923) ยท USRA 0-8-0 (1930) ยท Class A4 Mallard (1935) ยท 4-6-4 Hudson (1937) ยท 4-8-4 Daylight (1938) ยท 4-6-4 J3A Streamliner (1939) ยท 4-8-8-4 Big Boy (1941) ยท 4-4-4-4 T1 (1945) ยท DB 18 201 (1998) ยท 0-4-0 UP (1838) ยท 0-4-0 A3 (1865) |
Diesel Locomotives | F3A+B (1945) ยท Alco PA-1 (1946) ยท F9 (1949) ยท GP9 (1954) ยท GP18 (1958) ยท V200 (1959) ยท Class 55 Deltic (1961) ยท FP45 (1969) ยท SD45 (1972) ยท SDP40 (1973) ยท Dash-9 (1993) ยท AMD-103 (1993) ยท Class 232 (1997) |
Electric Locomotives | 1-3 Bobo (1895) ยท Be 4/6 II (1920) ยท Ee 3/3 (1923) ยท Class 1045 (1927) ยท GG1 (1935) ยท Class E18 (1936) ยท Ae 8/14 (1939) ยท Class 1020 (1941) ยท E69 (1955) ยท TGVx (1957) ยท Penn. E44 (1960) ยท Shinkansen Bullet (1966) ยท E60CP (1973) ยท TGV (1973) ยท Class E111 (1974) ยท E656 FS (1975) ยท Thalys Bullet (1994) ยท Eurostar (1994) ยท Brenner (1999) ยท Mag-Lev TBX-1 (2008) |
Game Mechanics related to Locomotives | |
Specifications | Purchasing Cost ยท Engine Maintenance ยท Fuel Costs ยท Acceleration ยท Reliability ยท Train Speed ยท Traction ยท Engine Weight ยท Free Weight ยท Fuel Type |
Other | Breakdowns and Crashes ยท Throttle ยท Train Servicing ยท Route and Cargo Selection ยท Engine Age ยท Track Gradient ยท Train Speed ยท Train Weight |
Railroad Tycoon II ยท Campaigns and Scenarios ยท Locomotives ยท Game Economy ยท Player and Company Finances |
Economy[]
The visible part of a Railroad Tycoon II scenario's economy is in the form of industries, which appear throughout the map. Industries supply cargo that is demanded by other industries. Most industry types tend to have set supply and demand rules with relatively minor changes between different time periods and map settings. In any Railroad Tycoon II game, the economy of the map is highly dynamic. As any game progresses, cities and regions grow in line with the level of rail service that is provided to its industries.
Placing stations near industry, along with track and trains, allows the player to pick up and deliver cargoes from them using trains. When supplied cargo is delivered by train to a station with an industry that demands it, the player's company gets rewarded with payment. Generally, the better an industry is served, the more payment received. In the Expert Industrial Model setting, cargo payment is further affected Demand Levels, which reduces payment if the same cargo has been received recently. Cargo payments can also vary based on cargo type, time taken to deliver, the economic status, as well as the time period amongst other factors.
Economic and Industrial Mechanics in Railroad Tycoon II | |
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Industries | Aluminum Mill ยท Auto Plant ยท Bakery ยท Bauxite Mine ยท Cannery ยท Cattle Yard ยท Chemical Plant ยท Cement Plant ยท Coal Mine ยท Coffee Farm ยท Cotton Farm ยท Dairy Farm ยท Dairy Processor ยท Electric Plant ยท Fertilizer Plant ยท Grain Silo ยท Logging Camp ยท Lumber Mill ยท Meat Packing Plant ยท Nuclear Plant ยท Oil Refinery ยท Oil Well ยท Paper Mill ยท Port ยท Produce Orchard ยท Rubber Farm ยท Steel Mill ยท Sheep Farm ยท Textile Mill ยท Tire Factory ยท Tool and Die Factory ยท Uranium Mine ยท Housing ยท Geocore Plant ยท Distillery ยท Barracks ยท Military Depot ยท Munitions Factory ยท Weapons Factory ยท Townhouse ยท Commercial ยท Retail ยท Airport Terminal ยท Airport Tarmac |
Cargo | Passengers ยท Mail ยท Lumber ยท Logs ยท Milk ยท Cattle ยท Steel ยท Goods ยท Autos ยท Cement ยท Food ยท Cotton ยท Wool ยท Paper ยท Oil ยท Chemical ยท Fertilizer ยท Coal ยท Grain ยท Aluminum ยท Coffee ยท Tires ยท Uranium ยท Pulpwood ยท Gravel ยท Iron ยท Produce ยท Bauxite ยท Diesel ยท Rubber ยท Dining ยท Caboose ยท Alcohol ยท Troops ยท Weapons ยท Munitions ยท Commuters |
Assets | Track ยท Electric Track ยท Mountainous Track ยท Bridges ยท Stations ยท Station Buildings ยท Bulldozing ยท Trains ยท Locomotives |
Mechanics | |
Economic Status ยท Cargo Generation ยท Cargo Revenue ยท Economic Growth ยท Cargo Demand ยท Industry Investments |
Finances[]
Company and Player Management in Railroad Tycoon II | |
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Company Management | |
Company Detail | Company Setup ยท Company Overview ยท Manager (list) ยท Chairmanship ยท Annual Report ยท Assets ยท Efficiency Statement ยท Income Statement ยท Balance Sheet ยท Territories ยท Goodwill ยท Company Finances ยท Credit Rating ยท Share Price ยท Interest Rate ยท Company Stocks ยท Dividend ยท Issuing Bonds ยท Issuing Stock ยท Buying Back Stock ยท Attempting a Merger ยท Declaring Bankruptcy |
Manager | Albert A. Robinson ยท Allen MacNab ยท Ames Oakes ยท Andre Chapelon ยท Andrew Carnegie ยท Bat Masterson ยท Ben Holladay ยท Charles F. Mayer ยท Charles M. Hayes ยท Daniel Gooch ยท Daniel Willard ยท Dr. Robert Garbe ยท Dr. Wilhelm Schmidt ยท Ernst Siemens ยท Eugene V. Debs ยท Fedrick Billings ยท George Nagelmachers ยท George Pullman ยท George Westinghouse ยท Ginery Twitchell ยท Henri Giffard ยท Henry Booth ยท Herbert Garratt ยท John Wootten ยท John Work Garrett ยท John Hopkins ยท Oscar G. Murray ยท Philip Randolph ยท Richard Trevithick ยท Robert Gerwig ยท Robert Stevens ยท Roy B. White ยท Rudolph Diesel ยท Theodore D. Judah ยท Thomas Crampton ยท Thomas Swann ยท William C. Horne ยท William J. Palmer ยท William Strong |
Player Management | |
Player List ยท Player Detail ยท Personal Net Worth ยท Stock Market ยท Share Price ยท Buying and Selling Stock ยท Corparate Holdings ยท Financial Model Difficulty | |
Railroad Tycoon II ยท Campaigns and Scenarios ยท Locomotives ยท Game Economy ยท Company & Player Management |