Railroad Tycoon Series Wiki
Railroad Tycoon Series Wiki
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Railroad Tycoon II
Railroad Tycoon 2 cover
Base Game
General Info
Developers PopTop Software
Publishers Gathering of Developers
Genre Business Simulation
Platform Windows, Mac OS, Playstation, Dreamcast
Original Release Date
Windows October 31, 1998
Mac OSX 1998
Dreamcast June 30, 2000
Playstation January 31, 2000
Compilations/Expansions
Expansions Railroad Tycoon II: The Second Century
Compilations Railroad Tycoon II: Gold Edition
Rerelease
Rerelease Railroad Tycoon II: Platinum Edition
Release Date August 16, 2001

Railroad Tycoon II is a business simulation video game for Microsoft Windows, Mac OS, PlayStation and Dreamcast and is the second game ''Railroad Tycoon'' series. Original creator Sid Meier was not involved in the development of this game. Instead, Phil Steinmeyer and PopTop Software created the game, with collaboration from Take-Two Interactive and Gathering of Developers. The was relatively successful, and an expansion named Railroad Tycoon II: The Second Century was released less than a year later, followed by a Gold Edition, which bundled together the two games along with bonus maps, and game updates. The game continued to sell well, and in August 2001, a Platinum Edition was released, which was the same as the Gold Edition, but with 50 extra community made maps, for a total of 126 scenarios for the whole game.

In 2010, 2K Games re-released Railroad Tycoon: Platinum Edition on to the steam digital download platform as part of a bundle to buy Railroad Tycoon 3 and Sid Meier's Railroads.

Overview[]

Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.

Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue can vary by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's track and stations, so revenue can be split. Expenses include the fuel, track and engine maintenance and management fee. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). Older engines cost more to keep them on the line. The track maintenance is solely calculated from track mileage.

Railroad Tycoon II features two different types of net worth: Personal Net Worth and Company Net Worth. Personal Net Worth is how rich the player and the player can use personal cash to buy shares from different companies, in an attempt to increase their personal wealth. There are also recessions and booms that happen randomly, so there is always risk involved in acts such as buying on margin or selling short. Company Net Worth is related to the total amount of assets that the company has, and this increased by trains delivering cargoes. Company Net Worth can be used to build more track to expand your railroad network. In most scenarios, the goal is often to reach a certain personal and/or company net worth of a certain value.

Development[]

Railroad Tycoon II, released on November 2, 1998, in North America, was the debut title developed by PopTop Software. Although the original Sid Meier's Railroad Tycoon was a major success, its designers, Bruce Shelley and Sid Meier, had no plans for a sequel. However, PopTop's founder, Phil Steinmeyer, saw an opportunity and initiated work on the project in 1996. Initially, the game was set to be published by 3DO, but financial difficulties led 3DO to withdraw from the project in early 1997. PopTop continued development independently until joining Gathering of Developers in January 1998, who ultimately published the game. The project initially carried the working title Iron Horse, but after discovering that the name was unavailable for trademark, PopTop acquired the rights to the Railroad Tycoon name from MicroProse.

Expansions and Re-releases[]

Railroad Tycoon II: The Second Century[]

Second Century Cover

Cover Art for Railroad Tycoon II: The Second Century

Railroad Tycoon II: The Second Century was an expansion pack for Railroad Tycoon II, released on April 30, 1999 for Windows and Macintosh. This add-on focused on enhancing gameplay in the second century of railroads (1930-2030). A second campaign with 18 all-new scenarios, centered around this time period was included, along with 12 more standalone scenarios.

New content was added to the game, such as 5 new locomotives, and several new cargo vectors and industry buildings. There were also new mechanics, like Cargo Depoting, Waypoints and Spanning Bridges, a new metra mode, along with several more map editor options.

Platinum cover

Cover Art for Railroad Tycoon II: Platinum Edition

Railroad Tycoon II: Gold Edition[]

Railroad Tycoon II: Gold Edition, which released for Windows, Macintosh, and Linux on September 24, 1999, combined the base game with the Second Century expansion, and included 15 more standalone scenarios.

Railroad Tycoon II: Platinum Edition[]

Following the success of the Gold Edition, Railroad Tycoon II: Platinum edition was released exclusively for Windows on August 16, 2001. It included all features and content from the Gold Edition, as well as 50 additional standalone scenarios from around the community, taking the total number of scenarios to 126.

Campaigns and Scenarios[]

In the base game of Railroad Tycoon a sole 18-scenario campaign and 12 standalone scenarios were included. These can be found in the sections below. A full list of scenarios from all versions of Railroad Tycoon II can be found under Campaigns and Scenarios (Railroad Tycoon II).

Classic Campaign[]

Main article: Classic Campaign

The 18-scenario Campaign included in Railroad Tycoon II is split geographically into three parts of six. Each scenario depicts an important railroad milestone in history, allowing the player to play through the event for themselves. For the most part, each scenario becomes incrementally more difficult and builds upon the previous ones in terms of game mechanics. The campaign has three difficulty options, selected from the main menu, which adds extra bonuses and penalties unique to each scenario. It's not possible to change difficulties between scenarios though. The entire campaign is played with both the Financial Model and Industrial Model set to Expert.

In contrast to standalone scenario play, the player also gets to choose one of three unique bonuses before commencing each campaign scenario. The campaign mode also has a custom menu for scenario selection, and cutscenes before and after each scenario complete with voiceover. The scenarios in order split by group are:

Part I: North America Part II: Europe Part III: Rest of the World


Scenarios (Base Game)[]

Britain
Britain
(1870)
Railroad Tycoon II

Scandinavia
Scandinavia
(1950)
Railroad Tycoon II

Central Europe
Central Europe
(1880)
Railroad Tycoon II

South America
South America
(1875)
Railroad Tycoon II

China
China
(1850)
Railroad Tycoon II

Southern USA
Southern USA
(1847)
Railroad Tycoon II

Eastern USA
Eastern USA
(1880)
Railroad Tycoon II

The Mediterranean
The Mediterranean
(1870)
Railroad Tycoon II

Korea
Korea
(1950)
Railroad Tycoon II

USA
United States
(1900)
Railroad Tycoon II

North America
North America
(1900)
Railroad Tycoon II

Western USA
Western USA
(1860)
Railroad Tycoon II

Campaigns and Scenarios in Railroad Tycoon II
Campaign Scenarios
Classic Campaign The Iron Seed   ยท   Handle on the Bread Basket   ยท   Bridging a Nation   ยท   Silver Booms and the Market Busts   ยท   Whistle Stops and Promises   ยท   Crossing the Great Divide   ยท   Birth of the Iron Horse   ยท   Excess on the Orient Express   ยท   Knitting with Iron   ยท   Next Stop the 20th Century   ยท   The Brenner Pass   ยท   When Walls Come Down   ยท   Croissants or Crumpets   ยท   The Samurai Rides an Iron Horse   ยท   Which Way to the Coast?   ยท   The People's Train   ยท   Dilemma Down Under   ยท   Cape to Cairo
The Second Century North to Alaska   ยท   Battle for Britain   ยท   Mother Russia   ยท   Edelweiss Express   ยท   Drawstrings for the Iron Curtain   ยท   Ich Bin Ein Berliner   ยท   The Super Trains   ยท   Seattle Metra   ยท   Waste Not, Want Not   ยท   The New Daylight Express   ยท   Munich Metra   ยท   The Chunnel   ยท   Energy for a New Beginning   ยท   Elbow Room   ยท   Hell & High Water   ยท   Island of Hope   ยท   Remember America   ยท   Antarctica Rising
Standalone Scenarios
Classic Scenarios Britain   ยท   Central Europe   ยท   China   ยท   Eastern USA   ยท   Korea   ยท   North America   ยท   Scandinavia   ยท   South America   ยท   Southern USA   ยท   The Mediterranean   ยท   United States   ยท   Western USA
Second Century Scenarios Africa After the Flood   ยท   Amaplanca   ยท   America After the Flood   ยท   Antarctica   ยท   Australia   ยท   Austria   ยท   Eastern Europe   ยท   England   ยท   English Channel   ยท   France   ยท   Germany   ยท   Hail Sevastia   ยท   Heartland, USA   ยท   Mediterranean Basin   ยท   Pacific Northwest
Gold Scenarios Brazil   ยท   Euphoria   ยท   Flying Scotsman   ยท   Italy-All Rails Lead to Rome   ยท   Japan on the Move   ยท   Kua'Apuanii   ยท   Northeast North America   ยท   NYC to LA   ยท   Pennsylvania   ยท   The Parniath Bridge   ยท   Viva Mexico!   ยท   Wooden Limbs & Iron Muscles
Platinum Scenarios Alaska   ยท   Atlantis   ยท   Aurendia   ยท   Ben Franklin's Kite   ยท   Black Sea   ยท   Blimper   ยท   British Columbia   ยท   CA II   ยท   Coal Country   ยท   Dominican Republic   ยท   Do The Hop   ยท   Durango   ยท   Duty Free Warmonger   ยท   East Frisia   ยท   Ecuador and Peru   ยท   El Rio   ยท   Europe   ยท   Fao Marshes   ยท   Florida 1900   ยท   Free 4 All   ยท   From Sails to Rails   ยท   German-American Trade   ยท   Glacier Express   ยท   Gran Prix   ยท   Lenin   ยท   Lion of Africa   ยท   Local Industry   ยท   Lombardia   ยท   Mad King   ยท   Making the Grade   ยท   Minnesota   ยท   Monrovia   ยท   New Japan   ยท   Prince of Steel II   ยท   Real Scandanavia   ยท   Robber Baron   ยท   Roundabout   ยท   Royal Empress   ยท   San Francisco Bay   ยท   Slovenja   ยท   Slow and Steady   ยท   South Africa   ยท   Styria 1840   ยท   Sunset and Lonely   ยท   Tanagore   ยท   The Colony   ยท   The Dream   ยท   The Pixely Express   ยท   Tremorland   ยท   Wisconsin Rails
Railroad Tycoon II   ยท   Campaigns and Scenarios   ยท   Locomotives   ยท   Game Economy   ยท   Company & Player Management

Gameplay[]

Locomotives[]

Main article: Locomotives (Railroad Tycoon II)

Railroad Tycoon II has a much more broader range of locomotives than that of the original Railroad Tycoon, containing 62 locomotives in the base game, with another 5 more added with The Second Century expansion pack. Unlike the original, locomotives are no longer region locked, and there are options to disable and enable certain engines to add regional flavor, through the map editor. Locomotive Specifications are much more visible and comparable for the player, with useful tools such as the top speed matrix, allowing the player to easily choose the best locomotive for the job at hand, instead of having take the qualitative word of a manual. Other new features regarding locomotives included the implementation of sand, water and oil gauges, as well as more complex loading and unloading orders.

Locomotives are a central part of Railroad Tycoon, as they are the force that moves the different types of cargo around the map to the industry and cities that demand it. Each locomotive's ability is measured by it's top speed, hauling power, hill-climbing ability, reliability, as well as it's annual expenses. It is these specifications among others that can determine where a locomotive can be put to best use, and in turn allow the player to maximize their profit. For example, the Class A4 Mallard is by far the fastest steam locomotive, and while it would be useful on the Chicago to New York express passenger route, it would be much more efficient to leave freight duties to the 2-8-0 Mikado, as the latter has greater hauling power.

In Railroad Tycoon II, all except one of the locomotives (the futuristic Maglev TBX-1) is based upon a real-life counterpart that was in service for a certain time. The availability dates of the locomotives in-game all largely reflect when the real life locomotive type was at it's greatest use. In the early 1800's, most locomotives are very slow, but also extremely cheap, so it is very easy to turn a profit with these locomotives. However, by the mid-20th century, maintenance and fuel costs are much higher. Finding the right balances between performance and expenses is paramount in order for later engines to be profitable.

Locomotives in Railroad Tycoon II (list)
Steam Locomotives Trevithick-1 (1800)   ยท   Stephenson Rocket (1829)   ยท   2-4-0 John Bull (1831)   ยท   0-4-0 Dewitt Clinton (1833)   ยท   4-2-0 Prussian (1837)   ยท   4-4-0 American-C (1848)   ยท   4-2-2 Iron Duke (1855)   ยท   4-4-0 Eight Wheeler (1868)   ยท   2-4-0 Vulcan (1872)   ยท   2-8-0 Consolidation (1877)   ยท   3-Truck Shay (1882)   ยท   4-8-0 Mastodon (1890)   ยท   4-6-0 Ten Wheeler (1892)   ยท   2-6-0 Mogul (1895)   ยท   4-4-2 Atlantic (1902)   ยท   2-6-0 Camelback (1905)   ยท   4-6-2 Pacific (1908)   ยท   0-10-0 Class G10 (1910)   ยท   2-6-2 Prairie (1912)   ยท   4-4-0 D16sb (1914)   ยท   2-10-0 Class 13H (1917)   ยท   USRA 0-6-0 (1918)   ยท   2-8-2 Mikado (1919)   ยท   4-6-0 Class B12 (1923)   ยท   USRA 0-8-0 (1930)   ยท   Class A4 Mallard (1935)   ยท   4-6-4 Hudson (1937)   ยท   4-8-4 Daylight (1938)   ยท   4-6-4 J3A Streamliner (1939)   ยท   4-8-8-4 Big Boy (1941)   ยท   4-4-4-4 T1 (1945)   ยท   DB 18 201 (1998)   ยท   0-4-0 UP (1838)   ยท   0-4-0 A3 (1865)
Diesel Locomotives F3A+B (1945)   ยท   Alco PA-1 (1946)   ยท   F9 (1949)   ยท   GP9 (1954)   ยท   GP18 (1958)   ยท   V200 (1959)   ยท   Class 55 Deltic (1961)   ยท   FP45 (1969)   ยท   SD45 (1972)   ยท   SDP40 (1973)   ยท   Dash-9 (1993)   ยท   AMD-103 (1993)   ยท   Class 232 (1997)
Electric Locomotives 1-3 Bobo (1895)   ยท   Be 4/6 II (1920)   ยท   Ee 3/3 (1923)   ยท   Class 1045 (1927)   ยท   GG1 (1935)   ยท   Class E18 (1936)   ยท   Ae 8/14 (1939)   ยท   Class 1020 (1941)   ยท   E69 (1955)   ยท   TGVx (1957)   ยท   Penn. E44 (1960)   ยท   Shinkansen Bullet (1966)   ยท   E60CP (1973)   ยท   TGV (1973)   ยท   Class E111 (1974)   ยท   E656 FS (1975)   ยท   Thalys Bullet (1994)   ยท   Eurostar (1994)   ยท   Brenner (1999)   ยท   Mag-Lev TBX-1 (2008)
Game Mechanics related to Locomotives
Specifications Purchasing Cost   ยท   Engine Maintenance   ยท   Fuel Costs   ยท   Acceleration   ยท   Reliability   ยท   Train Speed   ยท   Traction   ยท  Engine Weight   ยท   Free Weight   ยท   Fuel Type
Other Breakdowns and Crashes   ยท   Throttle   ยท   Train Servicing   ยท   Route and Cargo Selection   ยท   Engine Age   ยท   Track Gradient   ยท   Train Speed   ยท   Train Weight
Railroad Tycoon II   ยท   Campaigns and Scenarios   ยท   Locomotives   ยท   Game Economy   ยท   Player and Company Finances

Economy[]

The visible part of a Railroad Tycoon II scenario's economy is in the form of industries, which appear throughout the map. Industries supply cargo that is demanded by other industries. Most industry types tend to have set supply and demand rules with relatively minor changes between different time periods and map settings. In any Railroad Tycoon II game, the economy of the map is highly dynamic. As any game progresses, cities and regions grow in line with the level of rail service that is provided to its industries.

Placing stations near industry, along with track and trains, allows the player to pick up and deliver cargoes from them using trains. When supplied cargo is delivered by train to a station with an industry that demands it, the player's company gets rewarded with payment. Generally, the better an industry is served, the more payment received. In the Expert Industrial Model setting, cargo payment is further affected Demand Levels, which reduces payment if the same cargo has been received recently. Cargo payments can also vary based on cargo type, time taken to deliver, the economic status, as well as the time period amongst other factors.

Economic and Industrial Mechanics in Railroad Tycoon II
Industries Aluminum Mill   ยท   Auto Plant   ยท   Bakery   ยท   Bauxite Mine   ยท   Cannery   ยท   Cattle Yard   ยท   Chemical Plant   ยท   Cement Plant   ยท   Coal Mine   ยท   Coffee Farm   ยท   Cotton Farm   ยท   Dairy Farm   ยท   Dairy Processor   ยท   Electric Plant   ยท   Fertilizer Plant   ยท   Grain Silo   ยท   Logging Camp   ยท   Lumber Mill   ยท   Meat Packing Plant   ยท   Nuclear Plant   ยท   Oil Refinery   ยท   Oil Well   ยท   Paper Mill   ยท   Port   ยท   Produce Orchard   ยท   Rubber Farm   ยท   Steel Mill   ยท   Sheep Farm   ยท   Textile Mill   ยท   Tire Factory   ยท   Tool and Die Factory   ยท   Uranium Mine   ยท   Housing   ยท   Geocore Plant   ยท   Distillery   ยท   Barracks   ยท   Military Depot   ยท   Munitions Factory   ยท   Weapons Factory   ยท   Townhouse   ยท   Commercial   ยท   Retail   ยท   Airport Terminal   ยท   Airport Tarmac
Cargo Passengers   ยท   Mail   ยท   Lumber   ยท   Logs   ยท   Milk   ยท   Cattle   ยท   Steel   ยท   Goods   ยท   Autos   ยท   Cement   ยท   Food   ยท   Cotton   ยท   Wool   ยท   Paper   ยท   Oil   ยท   Chemical   ยท   Fertilizer   ยท   Coal   ยท   Grain   ยท   Aluminum   ยท   Coffee   ยท   Tires   ยท   Uranium   ยท   Pulpwood   ยท   Gravel   ยท   Iron   ยท   Produce   ยท   Bauxite   ยท   Diesel   ยท   Rubber   ยท   Dining   ยท   Caboose   ยท   Alcohol   ยท   Troops   ยท   Weapons   ยท   Munitions   ยท   Commuters
Assets Track   ยท   Electric Track   ยท   Mountainous Track   ยท   Bridges   ยท   Stations   ยท   Station Buildings   ยท   Bulldozing   ยท   Trains   ยท   Locomotives
Mechanics
Economic Status   ยท   Cargo Generation   ยท   Cargo Revenue   ยท   Economic Growth   ยท   Cargo Demand   ยท   Industry Investments

Finances[]

Company and Player Management in Railroad Tycoon II
Company Management
Company Detail Company Setup   ยท   Company Overview   ยท   Manager (list)   ยท   Chairmanship   ยท   Annual Report   ยท   Assets   ยท   Efficiency Statement   ยท   Income Statement   ยท   Balance Sheet   ยท   Territories   ยท   Goodwill   ยท   Company Finances   ยท   Credit Rating   ยท   Share Price   ยท   Interest Rate   ยท   Company Stocks   ยท   Dividend   ยท   Issuing Bonds   ยท   Issuing Stock   ยท   Buying Back Stock   ยท   Attempting a Merger   ยท   Declaring Bankruptcy
Manager Albert A. Robinson   ยท   Allen MacNab   ยท   Ames Oakes   ยท   Andre Chapelon   ยท   Andrew Carnegie   ยท   Bat Masterson   ยท   Ben Holladay   ยท   Charles F. Mayer   ยท   Charles M. Hayes   ยท   Daniel Gooch   ยท   Daniel Willard   ยท   Dr. Robert Garbe   ยท   Dr. Wilhelm Schmidt   ยท   Ernst Siemens   ยท   Eugene V. Debs   ยท   Fedrick Billings   ยท   George Nagelmachers   ยท   George Pullman   ยท   George Westinghouse   ยท   Ginery Twitchell   ยท   Henri Giffard   ยท   Henry Booth   ยท   Herbert Garratt   ยท   John Wootten   ยท   John Work Garrett   ยท   John Hopkins   ยท   Oscar G. Murray   ยท   Philip Randolph   ยท   Richard Trevithick   ยท   Robert Gerwig   ยท   Robert Stevens   ยท   Roy B. White   ยท   Rudolph Diesel   ยท   Theodore D. Judah   ยท   Thomas Crampton   ยท   Thomas Swann   ยท   William C. Horne   ยท   William J. Palmer   ยท   William Strong
Player Management
Player List   ยท   Player Detail   ยท   Personal Net Worth   ยท   Stock Market   ยท   Share Price   ยท   Buying and Selling Stock   ยท   Corparate Holdings   ยท   Financial Model Difficulty
Railroad Tycoon II   ยท   Campaigns and Scenarios   ยท   Locomotives   ยท   Game Economy   ยท   Company & Player Management

External links[]

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