Railroad Tycoon Series Wiki
Railroad Tycoon Series Wiki
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The Classic Campaign in Railroad Tycoon II is an ordered set of 18 scenarios, each of which are based on important milestones of railroad history. The campaign features cinematic three difficulty options, video cutscenes complete with a voiceover, and a bespoke menu for scenario selection. Unlike regular scenario play, before each campaign scenario the player gets the ability to select one of 3 bonuses to use that would be customized for each mission. The entire campaign is played with both the Financial Model and Industrial Model set to Expert.

Released in the base game, the Classic Campaign was initially the sole campaign of the game. The campaign primarily focuses on events that occur during first century of railroad development (1830-1930). There are 3 chapters based on location, with the first 6 scenarios based in North America, the next 6 scenarios situated in Europe, with the final 6 across the Rest of the World. Each scenario replicates a significant event in railroading, allowing the player to these re-create these railroading feats in their own style.

There is certainly a difficulty curve. The first few scenarios are fairly easy, with the difficulty gradually escalating. Later scenarios have much more difficult medal requirements, and require advanced strategies to win.

Scenarios in the Classic Campaign[]

Part I: North America
No. Scenario Name Description
1.

Build the first railroad in North America out of Baltimore.

  • Gold Requirements: Connect Baltimore to Washington, Harper's Ferry, Philadelphia, and haul 12 lifetime loads of cargo by the end 1840.

This scenario is fairly simple, as there is no personal finance element or competitors to deal with.

  • Difficulty: 1 out of 5
2.

Take control of the New York Central as the railroad heads West.

  • Gold Requirements: Connect New York to Chicago and haul 8 loads between them, obtain a Company Book of $4 Million, all by 1858.

This mission is only slightly harder than the previous one, having a more grander scope and slightly more difficult starting conditions.

  • Difficulty: 1.5 out of 5
3.

Choose one of 3 transcontinental routes in the Western USA and build it.

  • Choices: St Louis and Sacramento, St. Paul and Seattle, New Orleans and Los Angeles
  • Gold Requirements: Connect the two chosen cities and haul 6 loads between them, achieve a Company Book Value of at least $10 Million, and have a Personal Net Worth of at least $8 Million, all by 1878.

Depending on the choice made, the difficulty of this scenario can vary. This is also the first mission to have a personal net worth goal, which although achievable, adds an extra layer compared to previous scenarios.

  • Difficulty: 2 out of 5
4.

Use railroads to build personal wealth in the burgeoning Southwest USA.

  • Gold Requirements: Obtain a Personal Net Worth of $20 Million by 1895.

This scenario is quite a bit different to previous scenarios, with the objective being purely Personal Net Worth based. The starting area is also fairly sparse, and freight will be relied on more than in previous scenarios, which providing some additional challenge.

  • Difficulty: 2.5 out of 5
5.

Set up the route for Teddy Roosevelt's 1904 Whistle Stop Tour.

  • Gold Requirements: Visit 16 stations by midnight January 14 (Jan 15).

This scenario has fixed cargo enabled, so setting the route is the only major action the player does. There are only a few routes that will lead to Gold, but it's fairly easy to figure out through trial and error.

  • Difficulty: 1.5 out of 5
6.

Build the transcontinental railroad across a great expanse in newly confederated Canada.

  • Gold Requirements: Connect Halifax to Vancouver and haul six loads between the two cities, and achieve a Company Book Value of $50 Million, both by 1896.

In this scenario, a sizable network must be built from scratch with limited time and fairly ordinary starting conditions. Additionally, terrain gets tricky en route to Vancouver.

  • Difficulty: 2.5 out of 5
Part II: Europe
No. Scenario Name Description
7.

Become the dominant railroad on the British Isles during the very early days of railroading.

  • Gold Requirements: Obtain a Personal Net Worth of $20 Million, and the highest net worth of all players by 1855, and additionally be the Sole Surviving Railroad.

Unlike previous scenarios, this one requires buying out all other companies to win gold, and thus very active participation in the stock market. Luckily, the map and time period are very conducive to generating profit, allowing quick build up of Net Worth.

  • Difficulty: 3 out of 5
8.

Navigate great distances and geopolitics in order to build the Orient Express from Paris to Constantinople.

  • Gold Requirements: Connect Paris to Constantinople and haul 24 loads between the two cities by 1883.

The biggest obstacle in building is having to manage the land rights for a variety of countries. Apart from that, it's fairly easy to generate profit once you get established in France.

  • Difficulty: 2 out of 5
9.

As German unification looms, manage territory rights and connect as many states by rail as possible.

  • Gold Requirements: Connect 11 territories with Prussia by the end of 1874, including Bavaria, also haul 70 loads in one year.

Building on the previous scenario, managing goodwill and territory rights is the key. 25 years a fair amount of time to achieve Gold, which is needed as the start can be slow.

  • Difficulty: 3 out of 5
10.

Use railroads to kickstart France's industrial economy in the second half of the 19th century.

  • Gold Requirements: Have $10 Million in Industry Investments, and have one year with $1,000K of Industry Profits.

Freight is the focus of this scenario. Since plenty of industry will need to be connected and bought in order to meet the $1,000K industry profit requirement, being able to expand quickly will be very necessary.

  • Difficulty: 3.5 out of 5
11.

Connect Munich and Verona, carefully constructing a path through the treacherous Alps.

  • Gold Requirements: Connect Munich and Verona and haul 36 loads between them by 1872.

The start isn't easy since the flat areas in the North and South aren't super dense with potential routes. Once established, navigating terrain becomes the only task.

  • Difficulty: 2.5 out of 5
12.

As the Eastern Bloc opens up, use Railroads to make a fortune in a challenging post-Cold War environment.

  • Gold Requirements: Have a personal net worth of $20 million and connect Alborg, Venice and Istanbul with Warsaw by 2020.

This is arguably the most challenging scenario of the campaign. Due to higher expenses, this time period is a difficult one to generate profit, so early efficiency is key. Over time, connecting to far flung destinations in the East will allow for bigger profits, which gives the player a chance at achieving the $20 Million goal.

  • Difficulty: 4.5 out of 5
Part III: Rest of the World
No. Scenario Name Description
13.

Help the French use railroads as a means of gaining a foothold in colonial India.

  • Gold Requirements: Industry Investments of $10 Million. Pondicherry, Dehli, Calcutta, Kabul connected to Panaji, and being the Sole Surviving Railroad, all by 1880.

Another difficult scenario. Early stock play is super important, as computer opponents are very aggressive in the stock market, as well as in terms of developing their networks. Additionally, there are a mess of land rights to deal with. Once a majority share has been acquired in both companies, it's simply a matter of generating cash to afford mergers with both.

  • Difficulty: 4 out of 5
14.

In Meiji Japan, aid modernization by constructing a new railroad network.

  • Gold Requirements: Connect Niigata, Nagoya, Sendai, Kyoto, Sapporo and Kagoshima to Tokyo, and achieve 70 loads in a single year by 1899.

The player is given almost no resources to start, making the early game extremely challenging. However, there are lots of potential routes available once the player is finally able to get established, which can lead to victory.

  • Difficulty: 3 out of 5
15.

Following the construction of the Trans-Australian Railway, develop railroads on both sides of the Nullarbor.

  • Gold Requirements: Generate a personal net worth of $10 Million by 1938.

On this map, the starting routes are very sparse, making it hard to get established. $10 million is an obtainable figure, so can be achieved quickly once the network gets going.

  • Difficulty: 3.5 out of 5
16.

Repair the dilapidated state of railways in China as the People's Party takes control.

  • Gold Requirements: Obtain a Company Book Value (Equity) of $40 Million by 1962.

$40 Million is a lot to obtain in 13 years, so quick and constant expansion is key. On this map, are a abundance of large cities, allowing lots of profitable passenger routes.

  • Difficulty: 2.5 out of 5
17.

Following World War II, modernize and revitalize the declining Australian railroads.

  • Gold Requirements: Earn annual profit of $1 million or more for 3 years in a row by 1972.

The starting area is very sparse, there are few cities. Efficient freight operations in the early game is important. Luckily, the goal is extremely easy to obtain once established.

  • Difficulty: 2.5 out of 5
18.

In this final challenge, perform the impossible by establishing a connection from Cairo to the Cape within 12 years.

  • Gold Requirements: Connect Cape Town to Cairo and haul 8 loads by 1902.

This scenario is tough due to lack of time available, just 12 years. The player should focus their efforts exclusively on building the route, and running trains on the parts they've built so far. An important fact to consider is that it can take many years for trains to actually traverse this transcontinental route, which makes the job even harder.

  • Difficulty: 3.5 out of 5
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